RhinoFabStudio

Parametric Design + Optimization + Digital Fabrication

June 2011 Blog Posts (6)

Apomechanes 2011 nonlinear computational design studio

apomechanes is an intensive computational design studio held each summer in Athens, Greece. The studio is devoted to furthering techniques and concepts of algorithmic processes as means for design and fabrication. apomechanes brings together individuals from diverse backgrounds and fields of study to discuss, exchange and collaborate on projects that investigate modes of…
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Added by Ezio Blasetti on June 11, 2011 at 6:30pm — No Comments

Robots in Architeture.com

More info found at:

 

http://robotsinarchitecture.blogspot.com/2011/06/robots-in-architecture-acadia-2011.html

 

 

We'll be presenting something really exciting at this year's ACADIA conference in Calgary/Canada. The uploaded sneak peak should be able to give you a hint what's coming up! :)
Hopefully we'll meet many of you fellow…
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Added by RhinoFabLab on June 8, 2011 at 2:00pm — No Comments

Scan&Solve at the Rhino UK User Meeting

For more info:

 

Time: July 6, 2011 from 9:30am to 5pm

 

http://www.scan-and-solve.com/events/scansolve-at-the-rhino-uk

 

Added by RhinoFabLab on June 7, 2011 at 2:00pm — No Comments

Lasercutter and 3d printer in Enschede NL available

In Enschede NL a new FabLab Enschede is opened in april 2011. It's located at Saxion Hogeschool and part of the center for design and technology.

A lasercutter (Trotec speedy 300, 60W) and a 3D printer (Dimension 1200, ABS extrusion printing ) are now available at very generous prices. A CNC metal lathe and metal router will will available soon.

A workshop will soon start to build a low budget 3D printer (ultimaker) which is controlled by Arduino. Objective is to get hands on…

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Added by wout zweers on June 4, 2011 at 5:12am — No Comments

Carved wall panel tutorial!

 

This tutorial will show you how to use v-carving techniques with a ballnose or large cove bit.  Some programs have a texture function that uses the shape of the bit to produce randomized toolpaths or textures automatically.  It requires alot of trial and error.  The way I outline here allows you to control exactly how you want your pattern to look, but still keeps machining time to a

 

Here is the link!

 

minimum.…

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Added by RhinoFabLab on June 2, 2011 at 9:51am — 1 Comment

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