You do not actually need this though, it is only needed if you want to do everything inside GH.
I just made the lines in grashopper, baked them and ran the TSpline command TsFromLines in rhino afterwards.
You can use a set of lines generated by Grasshopper and use the TsFromLines command to get a smooth surface.
However, not all types of line configurations will work, so there are some things you have to be aware of:
1. 4-sided line polygons are almost always preferable. If you get Grashopper to generate a shape divided into quarangular lines you are almost there.
2. It is best to have no more than 3 edge intersections at the border of the T-Spline, - if there are more than 3 you will get a kink which usually will cause undesired effects.
3. Be very careful not to have any double lines, line fragments or lines very very close to being on top of each other. The rhino command Seldup is very handy, but sometimes you will have lines that are practically on top of each other but still out of the tolerance to be detected. So take some time checking the lines before running TsFromLines.
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